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3 commits

Author SHA1 Message Date
ac52e97c28 feat(route): drop progress dots, move legend below, vary path amplitude
Three coupled changes that all serve the same goal — less furniture
above the route, more honest information below it.

Progress dots gone. At 5 pills × ~400px per pill the strip was too
coarse to feel meaningful; the arrows + edge fades already
communicate scroll position. .rr-progress markup, the script logic
that updated the .active class, and the .rr-progress / .rr-progress-dot
styles are all deleted.

Legend moves from beside 'The route' in the section header to below
the track, centred. Reading order is now title → walk the path → key,
which is the order it makes sense in. The header collapses to just
the title on the left and the two arrow buttons on the right.

Path amplitude is no longer constant. computeRouteLayout multiplies
the base amplitude (120) by a per-item factor that ramps 0.78 (first
off-axis item) → 1.18 (last item), so closer-in items swing tighter
and further-out items swing wider. The visual effect is subtle but
the path now feels hand-planned instead of strictly sinusoidal.

Test updated to verify the multiplier — |itemY[2] - midY| now exceeds
|itemY[1] - midY| in the 3-item case.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 11:58:59 +02:00
fde07b1f11 fix(route): track 580 + 140px scroll-container padding — no more clipping
The route was clipping at three places: top and bottom of hovered
cards (the track was only 460 tall) and at the left/right viewport
edges (first card half-off-screen at scrollLeft 0, last card off the
right at scrollEnd).

Track height: default trackHeight in roadmap-layout 460 → 580; .rr-track
inline-style and the SVG height matched. midY now 290. Path centreline
stays in the visual centre and gains 60px breathing room above + 60px
below — which is exactly the room a hovered card needs to expand into.

Scroll-container padding: .rr-scroll gains 140px of horizontal padding
plus matching scroll-padding-left/right so snap-stops land cleanly.
The 140 figure is 220px card-width / 2 + 30px buffer, so the first and
last cards have a full card-width of clear space inside the viewport
at the scroll extremes.

Layout helper test verifies midY === 290.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 11:56:01 +02:00
66b460c35f feat(lib): roadmap-layout — coordinate generation for the route component
Pure math, no DOM. computeRouteLayout(opts) takes itemCount + viewport
width and returns trackWidth, pathD, itemX, itemY, cardSide, midY:

- itemX evenly distributes items between padding and viewport-padding,
  expanding the canvas beyond the viewport when itemCount * minSpacingX
  exceeds the available width. Single-item case centres the dot.
- itemY puts the first item on the centreline; subsequent items
  alternate +amplitude / -amplitude so the path snakes gently up and
  down. The route reads as a river rather than a saw-tooth because the
  cubic-bezier control points use the segment midpoint x — that holds
  the tangent flat at each milestone.
- cardSide alternates 'below' / 'above' starting from 'below' on item 0.
  Cards hang from their dot via a thin vertical connector in the
  consuming component.

Also adds travelledStopFor(statuses) — the stop position on the path
stroke gradient where 'travelled' fades into 'ahead'. Clamps to 0.98
even when every item is shipping so the fade is always visible.

9 unit tests cover itemCount 1/2/3/7/20 plus the travelledStop edge
cases (no shipping → 0; all shipping → ≤ 0.98; mixed → exact midpoint).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 11:40:26 +02:00