Merge Project Bifrost scenes into the Overview page

Six scroll-bound scenes (hero, architecture stack, words fly-in,
aurora arc, treasure-map, join CTA) now live inside page-overview,
above the existing 23-headline timeline. The Europe map stays as a
static background that fades with scroll.

- protected/index.html: rewrote #page-overview only; timeline and
  archive sections unchanged. Site-2 palette re-mapped to site-1
  Nordic Editorial tokens, Fraunces to Newsreader, tokens scoped
  to #page-overview.
- protected/timeline.js: dot-nav boots window.__bifrost.init()
  on first Overview activation. Added .js class on documentElement.
- protected/bifrost.js (new): Lenis + ScrollTrigger wired to the
  overview's internal scroller via scrollerProxy; drives Europe
  map opacity on scroll.
- protected/vendor/{lenis,gsap,scrolltrigger}.min.js (new):
  extracted from site-2's inlined vendor blobs; CSP-compliant.
- protected/fenja/illustrations/{community,council,pilot}.svg
  (new): treasure-map stop images.

No changes to src/, server.js, deploy/, or public/. CSP stays
strict (script-src 'self'); zero inline scripts added. Auth gate
and session model untouched.
This commit is contained in:
Arlind Ukshini 2026-04-22 17:48:44 +02:00
parent dc545b0776
commit f2f0f8a43e
10 changed files with 3061 additions and 72 deletions

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# project-bifrost — merge notes
Site 2 (the 6-scene editorial scroll) has been merged into the Timeline's
Overview page. Timeline and Archive pages are **untouched**. Auth, CSP, and
all of `src/`, `server.js`, `deploy/` are untouched.
## Deploy — what to rsync where
From the project root on your laptop, copy the contents of this `protected/`
folder into `project-bifrost/protected/` on the VPS, preserving structure:
```
protected/
├── index.html ← REPLACED (timeline + 6 Bifrost scenes)
├── timeline.js ← REPLACED (adds `.js` class + bifrost lazy-boot)
├── bifrost.js ← NEW
├── vendor/
│ ├── lenis.min.js ← NEW
│ ├── gsap.min.js ← NEW
│ └── scrolltrigger.min.js ← NEW
│ (d3-array, d3-geo, topojson-client, countries-110m are UNCHANGED; do not overwrite)
└── fenja/
└── illustrations/ ← NEW FOLDER
├── community.svg
├── council.svg
└── pilot.svg
```
After `rsync`, run the usual:
```
sudo chown -R fenja:fenja /opt/fenja
sudo systemctl restart fenja
sudo journalctl -u fenja -n 20
```
## What changed, concretely
1. **`protected/index.html`** — rewrote `#page-overview` only.
- Europe map (`.overview-globe`) stays as absolute-positioned background.
- Added `<div id="overview-scroll">` — the new internal scroller. All six
Bifrost scenes live inside it. Lenis + ScrollTrigger are wired to this
element, never `window`.
- Removed the four editorial paragraphs + meta-strip ("Notes on a quiet
inheritance" / entries / period / editor) — replaced by the Bifrost
scenes in scroll order.
- Site-1 palette applied via `#page-overview { --ink: #383831; --paper:
#faf6ee; ...; --aurora-*: site-1 Archival Pigments; }`. Tokens are
scoped to `#page-overview` only — they do **not** leak to the
timeline or archive pages.
- All `Fraunces` references replaced with `Newsreader`.
- Site-2's top-left brand mark, top-right meta chip, and right-edge
progress rail removed (would clash with site 1's site-mark + dot-nav).
- Footer centre logo: swapped inlined Fenja SVG for
`<img src="/fenja/fenja-wordmark-black.svg">`.
- Innovationsfonden remains the redrawn placeholder — swap when the
real asset arrives.
- Illustration references: the big PNG data URIs in site 2's CSS were
replaced with three `url("/fenja/illustrations/*.svg")` references
pointing to the new illustration files.
- Timeline section (`#page-timeline`) and Archive section
(`#page-archive`) are byte-identical to the previous version.
2. **`protected/timeline.js`** — two changes only.
- Added `document.documentElement.classList.add('js')` at the top so
site-2's `.js .some-element { opacity: 0 }` hide-before-reveal rules
work. Harmless to timeline (nothing there uses `.js`).
- Dot-nav click handler wrapped into `activatePage(targetId)`. When
`targetId === 'page-overview'`, it calls `window.__bifrost.init()`
after a 60ms delay (lets the page-activation transition start).
`init()` is idempotent — subsequent activations just trigger a
`ScrollTrigger.refresh()`.
- The "Read the editor's note" button's existing behaviour
(`document.querySelector('.dot-btn[data-target="page-overview"]').click()`)
routes through `activatePage` now, so clicking the button both
activates the overview **and** boots the bifrost scenes.
3. **`protected/bifrost.js`** (NEW) — single-file CSP-compliant module.
- Exposes `window.__bifrost.init()`. No auto-exec.
- Creates a `new Lenis({ wrapper: scroller, content: scroller.firstElementChild, ... })`
scoped to `#overview-scroll`.
- Registers a `ScrollTrigger.scrollerProxy(scroller, ...)` and sets
`ScrollTrigger.defaults({ scroller })` so every ScrollTrigger the
site-2 code registers targets the overview's internal scroll.
- Europe-map opacity is driven from Lenis's scroll event:
- `scrollTop = 0` → 0.42 opacity (site-1's original "active" value)
- between `0.2 × vh` and `0.8 × vh` → ramps to 0
- scrolling back up → fades back in
- The map does **not** rotate with scroll — it's static.
- Reduced-motion: short-circuits to "content visible, map at 0.42, no
animations" and bails before registering any ScrollTriggers.
- All site-2 scene logic (HERO reveal, pinned 4-card stack, word
fly-ins, aurora arc draw-in, treasure-map path draw-in + per-stop
reveals, Join CTA + confirmation crossfade) transplanted verbatim.
4. **`protected/vendor/{lenis,gsap,scrolltrigger}.min.js`** (NEW) — the
three libraries extracted verbatim from site 2's inlined vendor blobs.
Served with `defer` so they load and execute before `bifrost.js` and
`timeline.js`. (Script order at the bottom of `index.html`:
lenis → gsap → scrolltrigger → bifrost → timeline.)
5. **`protected/fenja/illustrations/{community,council,pilot}.svg`** (NEW)
— the three illustrations you uploaded, renamed for site-2's slot
names. ~1.7 MB each (SVG wrappers around embedded PNGs).
## What I did NOT touch
- `src/` (auth, db, mail, middleware, sessions) — byte-identical.
- `server.js` — byte-identical. The request-routing order, CSP headers,
and `requireAuth` gate are preserved exactly.
- `deploy/` — byte-identical.
- `public/entrance.html`, `public/entrance.js` — byte-identical.
- `protected/fenja/colors_and_type.css` — byte-identical. (The Bifrost
scenes' tokens live in `index.html`'s own `<style>` block, scoped
to `#page-overview`.)
- `protected/fenja/fonts/*` — byte-identical.
- `protected/archive.html`, `protected/archive.js` — byte-identical.
- `protected/vendor/{d3-array,d3-geo,topojson-client,countries-110m}*`
byte-identical. The new vendor libs are added **alongside** these.
## Security posture
CSP is `script-src 'self'` per `server.js`. The merged page contains **zero**
inline `<script>` tags — verified. All JS is in separate `.js` files served
from `/vendor/...` or `/`.
Auth gate is unchanged: `requireAuth` runs before `express.static(protected)`,
so the merged page is fully gated by the session cookie. The protected
directory's structure didn't change.
## What to spot-check after deploy (from `CHECKLIST.md` section B + D)
Primary smoke test:
- [ ] Login flow still works: `/` → email → code → welcome → click "Learn
more" button → timeline loads as before.
- [ ] Timeline page unchanged: 23 headlines, globe rotates with wheel
scroll, "Read the editor's note" button appears when scrolled to
the end.
- [ ] Click "Read the editor's note" → overview activates. Europe map
fades in on the right. Left column shows the new site-2 hero
headline: "Secure & **Sovereign** AI, hosted where it **belongs**."
- [ ] Scroll inside the overview page — Europe map fades out between
~20 % and ~80 % of the first viewport scroll.
- [ ] Scroll back up — Europe map fades back in.
- [ ] Keep scrolling past the hero — the 4 architecture layer cards fall
in, stack, then rearrange into a 2×2 grid (pinned scrub).
- [ ] Words fly in one by one.
- [ ] Project Bifrost aurora arc draws across, "Project Bifrost" headline
appears.
- [ ] Treasure-map with 3 stops: Community / Advisory Council / Pilot
Projects. Path draws in as you scroll. Each stop's illustration
fades in on reach.
- [ ] Join CTA visible. Clicking "Join Project Bifrost" crossfades to
the confirmation panel with 4 list items.
- [ ] Three-column footer at the very bottom: "Project Bifrost" (left),
Fenja AI logo (centre), Innovationsfonden placeholder (right).
- [ ] Click dot-nav "Archive" — the 23-row archive table still works.
- [ ] Click dot-nav "Timeline" — back to the horizontal-scroll timeline.
- [ ] DevTools console: no CSP violations, no 404s. Check that
`/bifrost.js`, `/vendor/lenis.min.js`, `/vendor/gsap.min.js`,
`/vendor/scrolltrigger.min.js`, and all three illustration SVGs
return 200.
- [ ] Response headers on `/timeline` still include the full six security
headers (CSP with `script-src 'self'`, etc.). `curl -I
https://project-bifrost.fenja.ai/timeline` should look identical
to before.
## Known limitations
- **Innovationsfonden logo** is still a hand-drawn placeholder. Swap when
the real asset is ready — replace the SVG + span block in the
`.foot-innov` div in `index.html` (search for `foot-innov`).
- **Illustration file sizes** are large (~1.7 MB each — SVG wrappers
around embedded PNGs). The gated page is slow to first-paint the
treasure-map if bandwidth is constrained. Consider exporting flat
PNGs later and swapping the `url(...)` in the `#page-overview
{ --illust-*: ... }` block in `index.html`.
- **Scene 2 (architecture stack)** uses `pin` with `pinType: 'transform'`
to work inside the nested scroller. This is the correct setting for
overflow-auto containers but means the pinned card's `position` during
pinning is transform-based. If layout looks off on Firefox or Safari
specifically, the first thing to investigate is the pin behaviour.
- **Resize behaviour**: we consolidated site-2's two separate resize
listeners into one debounced `ScrollTrigger.refresh()` 220ms after the
last resize event. If you see ScrollTrigger positions drifting on
fast/rapid resize, the de-duper can be tuned in `bifrost.js`
(`setTimeout(scheduleRefresh, 220)`).
- **Performance**: inlining vendor libs in site 2 was ~135 KB. They're now
served as three separate cacheable files (~135 KB uncompressed, ~50 KB
gzipped). Nginx `gzip` should already cover them.

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// ─────────────────────────────────────────────────────────────
// protected/bifrost.js — Project Bifrost scenes inside the
// Overview page of the timeline.
//
// This file:
// 1. Wraps site-2's six scroll-bound scenes (hero → architecture
// stack → words → aurora arc → treasure-map → join CTA) so
// they run inside the Overview page, not as a standalone site.
// 2. Rewires Lenis smooth scroll + GSAP ScrollTrigger so the
// scroller is the Overview's internal scrolling container —
// never the window — so the three-page Timeline/Overview/
// Archive model (each fixed-viewport) keeps working.
// 3. Drives the Europe map's opacity from the scroller's scroll
// position: fully visible at the top, fades to 0 as the user
// scrolls into the hero, fades back in on scrolling up.
// 4. Is a lazy-init module. Nothing happens at page load; the
// dot-nav handler in timeline.js calls window.__bifrost.init()
// the first time the Overview page becomes active.
//
// CSP: 'script-src self'. No inline scripts anywhere.
// ─────────────────────────────────────────────────────────────
(function () {
'use strict';
// Lazy single-shot init flag — nav can click the Overview pip
// multiple times; we only wire everything up once.
let initialized = false;
let refreshScheduled = false;
// A tiny helper: schedule a ScrollTrigger.refresh() on the next
// animation frame, de-duplicating calls within the same frame.
function scheduleRefresh() {
if (refreshScheduled || !window.ScrollTrigger) return;
refreshScheduled = true;
requestAnimationFrame(() => {
refreshScheduled = false;
window.ScrollTrigger.refresh();
});
}
function init() {
if (initialized) {
// Already booted — just re-measure, in case layout shifted while
// the page was inactive (e.g. user resized the window on Timeline).
scheduleRefresh();
return;
}
initialized = true;
// Guard: vendor libs must have loaded.
if (typeof window.gsap === 'undefined' ||
typeof window.ScrollTrigger === 'undefined' ||
typeof window.Lenis === 'undefined') {
console.warn('[bifrost] Vendor libraries (gsap/ScrollTrigger/Lenis) missing; skipping init.');
return;
}
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// Reveal-on-load elements: if reduced motion, just make them visible
// and bail before registering any ScrollTrigger-bound tweens.
if (reduceMotion) {
document.querySelectorAll('#page-overview [data-reveal], #page-overview [data-reveal-lines]').forEach(el => {
el.style.opacity = '1';
el.style.transform = 'none';
});
// Still fade the Europe map fully in — it's the scene background.
const mapEl = document.getElementById('overview-globe');
if (mapEl) mapEl.style.opacity = '1';
return;
}
// ─── Scroller setup ──────────────────────────────────────────
//
// The Overview is a fixed-position .page that contains one
// scrollable child: `#overview-scroll`. All six scenes live
// inside it. Lenis drives wheel input on that element;
// ScrollTrigger reads scroll from the same element.
const scroller = document.getElementById('overview-scroll');
if (!scroller) {
console.error('[bifrost] #overview-scroll not found');
return;
}
const gsap = window.gsap;
const ScrollTrigger = window.ScrollTrigger;
const Lenis = window.Lenis;
gsap.registerPlugin(ScrollTrigger);
// Lenis wired to the Overview's internal scroller, NOT the window.
const lenis = new Lenis({
wrapper: scroller,
content: scroller.firstElementChild,
duration: 1.15,
easing: (t) => Math.min(1, 1.001 - Math.pow(2, -10 * t)),
smoothWheel: true,
wheelMultiplier: 1,
touchMultiplier: 1.5,
});
// Tell ScrollTrigger how to read/write scroll on this scroller.
ScrollTrigger.scrollerProxy(scroller, {
scrollTop(value) {
if (arguments.length) {
scroller.scrollTop = value;
}
return scroller.scrollTop;
},
getBoundingClientRect() {
// The scroller occupies the full viewport (inset: 0 on its parent).
return { top: 0, left: 0, width: window.innerWidth, height: window.innerHeight };
},
// Scrollbars are hidden via CSS; pinType is 'transform' for nested scrollers.
pinType: 'transform',
});
// Every ScrollTrigger below implicitly targets our scroller.
ScrollTrigger.defaults({ scroller });
// Pump Lenis via GSAP's ticker; notify ScrollTrigger on each scroll.
lenis.on('scroll', ScrollTrigger.update);
gsap.ticker.add((time) => lenis.raf(time * 1000));
gsap.ticker.lagSmoothing(0);
// ─── Europe map fade ─────────────────────────────────────────
//
// Fully visible at scrollTop=0. Fades to 0 between 20% and 80%
// of viewport height. Fades back in on scrolling up. Opacity
// ceiling is 0.42 — matches the original .page-overview.is-active
// .overview-globe svg look.
const mapSvg = document.querySelector('#overview-globe svg');
const MAP_MAX_OPACITY = 0.42;
if (mapSvg) {
// Initial: visible (map is the hero backdrop). We'll drive opacity
// directly on every scroll tick, so kill any CSS opacity transition
// (the existing rule animates opacity over 900ms — would be janky).
mapSvg.style.transition = 'none';
mapSvg.style.opacity = MAP_MAX_OPACITY.toFixed(3);
}
function updateMapOpacity() {
if (!mapSvg) return;
const vh = window.innerHeight;
const y = scroller.scrollTop;
// Between 0.20 × vh and 0.80 × vh, ramp from full to zero.
const startFade = vh * 0.20;
const endFade = vh * 0.80;
let t;
if (y <= startFade) {
t = 0; // fully visible
} else if (y >= endFade) {
t = 1; // fully hidden
} else {
t = (y - startFade) / (endFade - startFade);
}
mapSvg.style.opacity = (MAP_MAX_OPACITY * (1 - t)).toFixed(3);
}
lenis.on('scroll', updateMapOpacity);
// Initial paint
updateMapOpacity();
// ─── Site-2 scene animations ─────────────────────────────────
// (transplanted verbatim; all ScrollTriggers below automatically
// use the Overview scroller via ScrollTrigger.defaults above.)
// Script 1 body — HERO + SCENE 2 (architecture stack) + SCENE 3 (words) + SCENE 4 (bifrost arc)
/* -------------------------------------------------------------
HERO staggered intro on load
------------------------------------------------------------- */
const heroTl = gsap.timeline({ defaults: { ease: 'power3.out' } });
// Split the hero title into lines-ish spans for a nicer reveal
const heroTitle = document.querySelector('.hero-title');
if (heroTitle) {
// preserve <br>, wrap visible text chunks in spans
const walk = (node) => {
const kids = [...node.childNodes];
kids.forEach(k => {
if (k.nodeType === Node.TEXT_NODE && k.textContent.trim()) {
const frag = document.createDocumentFragment();
k.textContent.split(/(\s+)/).forEach(tok => {
if (tok.trim()) {
const w = document.createElement('span');
w.className = 'htw';
w.style.display = 'inline-block';
w.style.overflow = 'hidden';
const inner = document.createElement('span');
inner.style.display = 'inline-block';
inner.style.transform = 'translateY(110%)';
inner.style.willChange = 'transform';
inner.textContent = tok;
w.appendChild(inner);
frag.appendChild(w);
} else {
frag.appendChild(document.createTextNode(tok));
}
});
node.replaceChild(frag, k);
} else if (k.nodeType === Node.ELEMENT_NODE && k.tagName !== 'BR') {
walk(k);
}
});
};
walk(heroTitle);
}
heroTl
.from('.eyebrow', { opacity: 0, y: 14, duration: 0.7 }, 0.15)
.to('.hero-title .htw > span', { y: '0%', duration: 1.05, stagger: 0.045, ease: 'power4.out' }, 0.2)
.from('.hero-lede', { opacity: 0, y: 20, duration: 0.9 }, 0.7)
.from('.hero-foot', { opacity: 0, y: 14, duration: 0.8 }, 0.9);
/* -------------------------------------------------------------
ARCHITECTURE two-phase scrubbed sequence
Phase A (0.00 0.45): each of 4 layer-cards falls from above
and lands at a progressively higher Y offset so the previous
card's bottom strip peeks out below. Only the topmost card's
eyebrow is visible at any time.
Phase B (0.50 1.00): the stack rearranges into a 2x2 grid on
the right side. Body text in each card fades out; eyebrow
stays. Explanatory copy crossfades on the LEFT, three panels:
~0.55 "All the capabilities to solve business use cases"
~0.70 "Full client control / Complete sovereignty"
~0.85 "Built in Denmark / For Europe"
------------------------------------------------------------- */
const theatre = document.querySelector('.layer-theatre');
const cards = gsap.utils.toArray('.layer-card');
const copyLayers = gsap.utils.toArray('.copy-layer');
// Each card lands N pixels higher than the previous — previous's
// bottom strip is visible below.
const STACK_OFFSET_PER_CARD = 22; // px, upward
// Compute grid target positions. In .in-grid mode, each card-box is
// 20vw square and centered (via margin:auto) inside its full-width
// parent .layer-card. We translate the parent card so the box lands
// at the correct grid-cell position.
function computeGridPlan() {
const W = theatre.offsetWidth;
const H = theatre.offsetHeight;
const vw = window.innerWidth;
const cellSize = vw * 0.20; // matches .in-grid .card-box width (20vw)
const gap = Math.max(14, vw * 0.014);
const totalW = 2 * cellSize + gap;
const totalH = 2 * cellSize + gap;
// Right-anchor grid so it sits flush with the right side of the theatre
const gridRight = W * 0.99;
const gridStartX = gridRight - totalW;
const gridStartY = (H - totalH) / 2;
// Grid cell centers (in theatre coordinates), reading order: TL, TR, BL, BR
const centers = [
{ cx: gridStartX + cellSize / 2, cy: gridStartY + cellSize / 2 },
{ cx: gridStartX + cellSize / 2 + cellSize + gap, cy: gridStartY + cellSize / 2 },
{ cx: gridStartX + cellSize / 2, cy: gridStartY + cellSize / 2 + cellSize + gap },
{ cx: gridStartX + cellSize / 2 + cellSize + gap, cy: gridStartY + cellSize / 2 + cellSize + gap },
];
// In grid mode the card-box's horizontal center is the theatre horizontal
// center (via margin:auto). That's our anchor for dx computations.
const theatreCx = W / 2;
const theatreCy = H / 2;
return { cellSize, theatreCx, theatreCy, centers };
}
// Initial state — hide everything, set card translations.
// Cards are positioned via left:0/right:0 + top:50% in CSS; we use
// yPercent:-50 to center vertically (so `y` animations remain additive).
cards.forEach((card, i) => {
gsap.set(card, { xPercent: 0, yPercent: -50, opacity: 0, x: 0, y: 0, rotation: 0, scale: 1 });
gsap.set(card.querySelector('.card-eyebrow'), { opacity: 0 });
});
// Copy layers vertically centered in copy-stage via yPercent: -50.
// The animation uses `y` for the little drop-in offset (which is additive
// to yPercent, so centering is preserved).
copyLayers.forEach(el => gsap.set(el, { yPercent: -50, opacity: 0, y: 20 }));
const stackTl = gsap.timeline({
scrollTrigger: {
trigger: '#stack-scene',
start: 'top top',
end: '+=5000', // 5.5 viewports — more scroll for the new sequence
scrub: 0.6,
pin: '.stack-pin',
pinSpacing: true,
anticipatePin: 1,
invalidateOnRefresh: true,
}
});
// -------- Phase A: card landings --------
// Card i lands at y = -i * STACK_OFFSET_PER_CARD (above baseline).
// Its eyebrow fades IN on landing; the previous card's eyebrow fades OUT.
cards.forEach((card, i) => {
const landingY = -i * STACK_OFFSET_PER_CARD;
const t = i * 0.105; // each card gets ~10.5% of timeline
// Y motion — starts above viewport. Distance reduced to -900 so the
// visible portion of the fall (from viewport top down to landing) is
// a meaningful share of the animation rather than being swallowed by
// off-screen travel that the user never sees.
stackTl
.fromTo(card,
{ y: -900, rotation: (i % 2 === 0 ? -4 : 4), scale: 0.97 },
{ y: landingY, rotation: 0, scale: 1, duration: 0.09, ease: 'power3.out' },
t);
// Opacity ramps up across most of the fall so the user sees the card
// traveling rather than just popping in at the end.
stackTl.fromTo(card,
{ opacity: 0 },
{ opacity: 1, duration: 0.065, ease: 'power2.out' },
t + 0.015);
// Settle bounce
stackTl
.to(card, { y: landingY + 4, duration: 0.012, ease: 'power1.out' }, t + 0.092)
.to(card, { y: landingY, duration: 0.02, ease: 'power2.inOut' }, t + 0.105);
// This card's eyebrow fades in
stackTl.to(card.querySelector('.card-eyebrow'),
{ opacity: 1, duration: 0.025, ease: 'power2.out' },
t + 0.06);
// Previous card's eyebrow fades out (it's now covered)
if (i > 0) {
stackTl.to(cards[i - 1].querySelector('.card-eyebrow'),
{ opacity: 0, duration: 0.02, ease: 'power2.in' },
t);
}
});
// Short hold after all 4 have landed (0.42 to 0.50)
// -------- Phase B: rearrange to grid + fade copy --------
// Phase A's 4th card (Agents) finishes its fade-in around timeline 0.42,
// but Lenis + scrub:0.6 adds smoothing so visually cards settle around
// 0.55 of scroll progress. Starting Phase B at 0.58 ensures the user
// sees the complete stack briefly before the grid morph begins.
const PHASE_B_START = 0.58;
// Transition each card to its grid cell. The .in-grid class
// (applied via a separate ScrollTrigger at Phase B start) restructures
// each card-box into a 30vw square centered within its full-width card.
// GSAP only needs to translate — scale stays 1.
//
// The card's effective visual center in grid phase is the card-box's
// center, which is the theatre horizontal center (margin:auto). So
// dx = targetCellCenterX theatreCenterX, dy = same for Y.
function scheduleGridTransition() {
const plan = computeGridPlan();
// Target scales for the morph. Cards start as wide rectangles
// (~1324×526 at 1440vw) and need to morph to squares (~288×288).
// Using independent scaleX/scaleY lets the rectangle SHAPE-CHANGE
// into a square as it shrinks — so at morph-end the pre-snap and
// post-snap aspect ratios match and the .in-grid CSS handoff is
// imperceptible. Without this, ending at uniform scale would leave
// a flat 2.5:1 rectangle that pops to a 1:1 square on snap.
const vw = window.innerWidth;
const cardRect = cards[0].getBoundingClientRect();
const cardW = cardRect.width || vw;
const cardH = cardRect.height || 600;
const targetW = vw * 0.20;
const targetH = targetW; // square
const targetScaleX = targetW / cardW;
const targetScaleY = targetH / cardH;
cards.forEach((card, i) => {
const target = plan.centers[i];
const dx = target.cx - plan.theatreCx;
const dy = target.cy - plan.theatreCy;
const content = card.querySelector('.card-content');
const gridLabel = card.querySelector('.card-grid-label');
const brain = card.querySelector('.card-brain');
// Translate card to grid-cell position AND morph its SHAPE from
// wide rectangle to square via independent scaleX/scaleY. Ending
// at the exact target aspect ratio means the CSS .in-grid snap
// (where card-box becomes aspect-ratio 1:1) produces no visual
// change — the user sees a continuous morph.
stackTl.to(card,
{ x: dx, y: dy,
scaleX: targetScaleX, scaleY: targetScaleY,
rotation: 0,
duration: 0.14, ease: 'power2.inOut',
transformOrigin: 'center center' },
PHASE_B_START);
// COUNTER-SCALE the brain to prevent it being visually squeezed
// by the card's non-uniform scale. Without this, the brain would
// appear horizontally compressed (stretched tall/narrow) during
// the morph because scaleX (0.22) is 2.5× more compressed than
// scaleY (0.55).
//
// Applying additional scaleX = targetScaleY / targetScaleX (~2.5)
// to the brain combines with the card's scale multiplicatively:
// brain.visual.scaleX = card.scaleX × brain.scaleX
// = 0.22 × 2.5 = 0.55 = card.scaleY
// giving the brain UNIFORM visual scaling (both axes reduced by
// card.scaleY factor), preserving its natural aspect ratio.
//
// Using transformOrigin: 'right center' on the brain keeps its
// right edge anchored and expands the scale LEFTWARD into the
// card's interior — not rightward into blank space or adjacent
// cards. The brain already sits on the right side of the card
// (grid column), so this keeps it where the user expects it.
//
// Content (title+body) and grid-label are NOT counter-scaled —
// content fades to 0 opacity early in the morph, masking any
// distortion; grid-label is tiny text, distortion barely visible.
const counterScaleX = targetScaleY / targetScaleX;
stackTl.to(brain,
{ scaleX: counterScaleX,
duration: 0.14, ease: 'power2.inOut',
transformOrigin: 'right center',
immediateRender: false },
PHASE_B_START);
// INSTANT scale reset at the end of the morph window. Using a
// tiny duration (0.00001) with immediateRender:false means scale
// jumps from targetScale to 1 essentially in a single scrub frame
// — no visible ramp (0.00001 of a 1-second timeline is far below
// one render frame). Piggy-back the .in-grid CSS class toggle on
// the FIRST card's scale-reset tween via onStart (forward) and
// onReverseComplete (backward), so the scale snap and the class
// apply happen in the same GSAP render pass. Previously the class
// toggle was a separate tween or a separate ScrollTrigger; either
// way GSAP and ScrollTrigger didn't guarantee same-frame
// execution, producing a visible moment where scale=1 but
// box=1324 (the "becomes large briefly" glitch the user saw).
const resetVars = {
scaleX: 1, scaleY: 1,
duration: 0.00001,
immediateRender: false,
};
if (i === 0) {
resetVars.onStart = function() {
theatre.classList.add('in-grid');
};
resetVars.onReverseComplete = function() {
theatre.classList.remove('in-grid');
};
}
stackTl.to(card, resetVars, PHASE_B_START + 0.14);
// Reset brain counter-scale atomically with the card's scale
// snap. After this, CSS .in-grid takes over layout (brain fills
// the square flex-column centered, with no inline scaleX).
stackTl.to(brain,
{ scaleX: 1, duration: 0.00001, immediateRender: false },
PHASE_B_START + 0.14);
// Crossfade: the old text content fades out while the grid label
// fades in. Both run alongside the scale/translate so all changes
// happen simultaneously as a single coherent morph.
stackTl.to(content,
{ opacity: 0, duration: 0.08, ease: 'power2.in' },
PHASE_B_START);
stackTl.to(gridLabel,
{ opacity: 0.88, duration: 0.08, ease: 'power2.out' },
PHASE_B_START + 0.06);
// Fade the outside-box eyebrow out as we transition to grid.
stackTl.to(card.querySelector('.card-eyebrow'),
{ opacity: 0, duration: 0.06, ease: 'power2.in' },
PHASE_B_START);
});
}
scheduleGridTransition();
// (Class-toggle is now piggy-backed on card[0]'s scale-reset tween
// above — see the i === 0 branch. Keeping them on the same tween
// guarantees they fire in the same GSAP render pass.)
// On resize we need to recompute. ScrollTrigger.invalidateOnRefresh
// only rebuilds positions if our tweens use function-based values or
// we kill/rebuild. Simplest: rebuild timeline entirely on resize.
let resizeTimer;
window.addEventListener('resize', () => {
clearTimeout(resizeTimer);
resizeTimer = setTimeout(() => ScrollTrigger.refresh(), 250);
});
// -------- Copy layer crossfade on the LEFT (during grid phase) --------
const FADE = 0.025;
const swap = (fromIdx, toIdx, pos) => {
if (fromIdx !== null) {
stackTl.to(copyLayers[fromIdx], { opacity: 0, y: -14, duration: FADE, ease: 'power2.in' }, pos);
}
stackTl.fromTo(copyLayers[toIdx],
{ opacity: 0, y: 16 },
{ opacity: 1, y: 0, duration: FADE, ease: 'power2.out' },
pos + FADE + 0.002);
};
// 3 panels: capabilities → sovereignty → Denmark
stackTl.fromTo(copyLayers[0],
{ opacity: 0, y: 16 },
{ opacity: 1, y: 0, duration: FADE * 1.5, ease: 'power2.out' },
PHASE_B_START + 0.08);
swap(0, 1, 0.77); // sovereignty
swap(1, 2, 0.90); // Denmark
// Clean exit: fade the whole stack-pin contents just before the pin
// releases, so the scroll gap before #words-scene shows clean paper
// rather than stack content receding away.
stackTl.to('.layer-theatre', { opacity: 0, duration: 0.03, ease: 'power2.in' }, 0.97);
/* -------------------------------------------------------------
SCENE 3 WORDS fly in one at a time, driven by scroll
------------------------------------------------------------- */
const wordEls = gsap.utils.toArray('.words .w');
// Give each word a random fly-in vector (stable per word), and a scale pop.
// The "with them" words (marked .hi) come in from center with more weight.
const rnd = (i, seed) => {
// simple deterministic pseudo-random so layout is stable per word
const s = Math.sin((i + 1) * seed) * 10000;
return s - Math.floor(s);
};
wordEls.forEach((w, i) => {
const hi = w.classList.contains('hi');
const fromX = hi ? 0 : (rnd(i, 12.9898) - 0.5) * 220;
const fromY = hi ? 80 : (rnd(i, 78.233) - 0.5) * 160;
const rot = hi ? 0 : (rnd(i, 37.719) - 0.5) * 16;
gsap.set(w, {
opacity: 0,
x: fromX,
y: fromY,
rotate: rot,
scale: hi ? 1.05 : 0.9,
filter: 'blur(6px)',
});
});
const wordsTl = gsap.timeline({
scrollTrigger: {
trigger: '#words-scene',
start: 'top top',
end: 'bottom bottom',
scrub: 0.4,
}
});
wordEls.forEach((w, i) => {
const hi = w.classList.contains('hi');
const dur = hi ? 0.14 : 0.1;
wordsTl.to(w, {
opacity: 1,
x: 0, y: 0, rotate: 0,
scale: 1,
filter: 'blur(0px)',
duration: dur,
ease: 'power3.out',
}, i * 0.055);
if (hi) {
wordsTl.to(w, { scale: 1.0, duration: 0.05 }, '>-0.02');
}
});
/* -------------------------------------------------------------
SCENE 4 PROJECT BIFROST REVEAL
Arc draws in, then the words settle.
------------------------------------------------------------- */
const arcMain = document.getElementById('arcMain');
const arcThin = document.getElementById('arcThin');
const arcHalo = document.getElementById('arcHalo');
[arcMain, arcThin, arcHalo].forEach(el => {
if (!el) return;
const len = el.getTotalLength();
el.style.strokeDasharray = len;
el.style.strokeDashoffset = len;
});
const tokens = gsap.utils.toArray('.bifrost-name .token');
tokens.forEach((t, i) => {
gsap.set(t, { opacity: 0, y: 40, filter: 'blur(10px)' });
});
const bifrostTl = gsap.timeline({
scrollTrigger: {
trigger: '#bifrost',
start: 'top top',
end: 'bottom bottom',
scrub: 0.6,
}
});
bifrostTl
.to('.arc-wrap', { opacity: 1, duration: 0.1, ease: 'power2.out' }, 0.02)
.to(arcHalo, { strokeDashoffset: 0, duration: 0.45, ease: 'power2.inOut' }, 0.02)
.to(arcMain, { strokeDashoffset: 0, duration: 0.5, ease: 'power2.inOut' }, 0.05)
.to(arcThin, { strokeDashoffset: 0, duration: 0.45, ease: 'power2.inOut' }, 0.12)
.to('.bifrost-eyebrow', { opacity: 1, y: 0, duration: 0.1, ease: 'power2.out' }, 0.30)
.fromTo('.bifrost-eyebrow', { y: 20 }, { y: 0, duration: 0.1 }, 0.30)
.to(tokens[0], { opacity: 1, y: 0, filter: 'blur(0px)', duration: 0.15, ease: 'power3.out' }, 0.40)
.to(tokens[1], { opacity: 1, y: 0, filter: 'blur(0px)', duration: 0.2, ease: 'power3.out' }, 0.50)
.to('.bifrost-sub', { opacity: 1, y: 0, duration: 0.15, ease: 'power2.out' }, 0.68)
.fromTo('.bifrost-sub', { y: 20 }, { y: 0, duration: 0.15 }, 0.68);
// Slight parallax on the arc while the user continues to scroll
bifrostTl.to('.arc-wrap', { y: -40, duration: 0.3, ease: 'none' }, 0.5);
/* -------------------------------------------------------------
On load kick hero animation
------------------------------------------------------------- */
// Ensure ScrollTrigger measures correctly after fonts load.
if (document.fonts && document.fonts.ready) {
document.fonts.ready.then(() => ScrollTrigger.refresh());
}
// Script 2 body — SCENE 5 (treasure-map) + SCENE 6 (join CTA + footer)
/* =================================================================
PROJECT BIFROST "What it means" treasure-map + summary cards.
Self-contained additive IIFE. Reads the global `gsap` and
`ScrollTrigger` registered by the existing scripts above; does
not touch any pre-existing timelines or DOM nodes.
================================================================= */
/* -------------------------------------------------------------
SCENE 5 Treasure-map path draw + per-stop reveals
------------------------------------------------------------- */
// -------- Build the path geometry from actual dot positions --------
//
// The treasure-map path needs to thread cleanly through each dot.
// The dots are positioned by CSS grid/flex, so their Y positions in
// the canvas depend on the rendered height of each stop's content
// (which varies with viewport width and font metrics). We compute
// the path here AFTER layout, so it always passes through the dots.
//
// Coordinate system: the SVG viewBox is "0 0 100 200" with
// preserveAspectRatio="none", so X is normalised to canvas width
// and Y to canvas height. We measure each dot's centre in canvas
// coordinates, normalise, and emit a chain of cubic bezier segments
// — each one bowing out to alternating sides for a meandering feel.
const mapCanvasEl = document.querySelector('.map-canvas');
const pathBg = document.getElementById('mapPathBg');
const pathDraw = document.getElementById('mapPathDraw');
let drawScrollTrigger = null;
function buildMapPath() {
if (!mapCanvasEl || !pathDraw || !pathBg) return;
const dots = mapCanvasEl.querySelectorAll('.dot-anchor');
if (dots.length < 2) return;
const cb = mapCanvasEl.getBoundingClientRect();
if (cb.width === 0 || cb.height === 0) return;
// Normalise dot centres to viewBox units (0-100 X, 0-200 Y)
const pts = Array.from(dots).map((d) => {
const r = d.getBoundingClientRect();
return {
x: ((r.left + r.width / 2 - cb.left) / cb.width) * 100,
y: ((r.top + r.height / 2 - cb.top) / cb.height) * 200,
};
});
// Build path: M to first, then cubic beziers to each subsequent
// dot. Control points sit at the same X as the dots (so the path
// exits/enters each dot along the vertical axis) but bow out to
// alternating sides between them — gives a Nordic-river feel.
const segs = [`M ${pts[0].x.toFixed(2)} ${pts[0].y.toFixed(2)}`];
for (let i = 1; i < pts.length; i++) {
const a = pts[i - 1];
const b = pts[i];
// Bow direction alternates by segment index. Amplitude is in
// viewBox X units (0-100) — clamped down on tall segments to
// avoid the path drifting outside the canvas.
const bowDir = (i % 2 === 1) ? 1 : -1;
const bowAmount = Math.min(20, (b.y - a.y) * 0.18);
const cx1 = 50 + bowAmount * bowDir;
const cy1 = a.y + (b.y - a.y) * 0.35;
const cx2 = 50 + bowAmount * bowDir;
const cy2 = a.y + (b.y - a.y) * 0.65;
segs.push(`C ${cx1.toFixed(2)} ${cy1.toFixed(2)}, ${cx2.toFixed(2)} ${cy2.toFixed(2)}, ${b.x.toFixed(2)} ${b.y.toFixed(2)}`);
}
const d = segs.join(' ');
pathBg.setAttribute('d', d);
pathDraw.setAttribute('d', d);
// Re-measure the drawn path's length and reset the dash offset
// so the draw-in animation covers the full new geometry.
const len = pathDraw.getTotalLength();
pathDraw.style.strokeDasharray = len;
// If the scroll-trigger animation already played to completion,
// keep the path drawn; otherwise hide it pending scroll.
const trig = drawScrollTrigger;
if (trig && trig.progress >= 1) {
pathDraw.style.strokeDashoffset = 0;
} else {
pathDraw.style.strokeDashoffset = len;
}
}
// Build initially after a paint
requestAnimationFrame(buildMapPath);
// Animate the accent path drawing in as the user scrolls down
// through the meaning section
if (pathDraw) {
const tween = gsap.to(pathDraw, {
strokeDashoffset: 0,
ease: 'none',
scrollTrigger: {
trigger: '#bifrost-meaning',
start: 'top 65%',
end: 'bottom 75%',
scrub: 0.6,
invalidateOnRefresh: true,
onRefresh: () => {
// Re-measure dasharray on every ScrollTrigger refresh so
// the animation stays in sync with any path changes
const len = pathDraw.getTotalLength();
pathDraw.style.strokeDasharray = len;
},
}
});
drawScrollTrigger = tween.scrollTrigger;
}
// Rebuild the path on resize (debounced) since dot positions move
let mapPathResizeTimer;
window.addEventListener('resize', () => {
clearTimeout(mapPathResizeTimer);
mapPathResizeTimer = setTimeout(() => {
buildMapPath();
ScrollTrigger.refresh();
}, 220);
});
// Mobile fallback — the SVG path is hidden and replaced by a CSS
// pseudo-element rail. Drive its progress with a CSS custom prop
// so the same scroll range animates a vertical fill.
const mapCanvas = document.querySelector('.map-canvas');
if (mapCanvas) {
const railObj = { p: 0 };
gsap.to(railObj, {
p: 100,
ease: 'none',
scrollTrigger: {
trigger: '#bifrost-meaning',
start: 'top 65%',
end: 'bottom 75%',
scrub: 0.6,
onUpdate: () => {
mapCanvas.style.setProperty('--rail-progress', railObj.p + '%');
}
}
});
}
// Per-stop reveal — dot pops in first, then content + image rise
// and fade in alongside each other. ToggleActions: play forward
// when entering, reverse when scrolling back up past the trigger.
gsap.utils.toArray('.map-stop').forEach((stop) => {
const dot = stop.querySelector('.dot');
const contentBits = stop.querySelectorAll('.stop-content > *');
const image = stop.querySelector('.stop-image');
const tl = gsap.timeline({
scrollTrigger: {
trigger: stop,
start: 'top 78%',
toggleActions: 'play none none reverse',
}
});
// Dot pops in with a subtle back ease — feels like a pin
// dropping into the map
if (dot) {
tl.to(dot, {
scale: 1, opacity: 1,
duration: 0.55, ease: 'back.out(2)',
});
}
// Text bits stagger in
if (contentBits.length) {
tl.to(contentBits, {
opacity: 1, y: 0,
duration: 0.7, stagger: 0.08,
ease: 'power3.out',
}, '-=0.35');
}
// Image animates in alongside the text (overlapping for unity)
if (image) {
tl.to(image, {
opacity: 1, y: 0,
duration: 0.9,
ease: 'power3.out',
}, '-=0.6');
}
});
/* -------------------------------------------------------------
SCENE 6 Join section: scroll-triggered reveals + CTA click
------------------------------------------------------------- */
// Reveal the CTA panel when the section scrolls into view.
// Captured to a variable so the click handler can kill this
// ScrollTrigger once the user has joined — otherwise scrolling up
// and back down would re-play the reveal and the CTA would fade
// back in over the confirmation.
const ctaRevealTween = gsap.to('.join-cta', {
opacity: 1, y: 0,
duration: 0.9, ease: 'power3.out',
scrollTrigger: {
trigger: '#bifrost-join',
start: 'top 70%',
toggleActions: 'play none none reverse',
}
});
// Reveal the three footer marks in sequence
gsap.to('.join-footer > *', {
opacity: 1, y: 0,
duration: 0.8, stagger: 0.14,
ease: 'power3.out',
scrollTrigger: {
trigger: '.join-footer',
start: 'top 88%',
toggleActions: 'play none none reverse',
}
});
// CTA click handler — crossfade CTA out, confirmation in, then stagger
// the checkmarks on each list item so the list feels like it's
// filling in as the user reads it.
const joinBtn = document.getElementById('joinBtn');
const joinCTA = document.getElementById('joinCTA');
const joinConfirm = document.getElementById('joinConfirm');
if (joinBtn && joinCTA && joinConfirm) {
joinBtn.addEventListener('click', () => {
if (joinBtn.disabled) return;
joinBtn.disabled = true;
// Kill the CTA's scroll-reveal trigger so scrolling up + back
// down can't replay the reveal and bring the CTA back over the
// confirmation. After click, the CTA stays in whatever state
// the click-timeline puts it in (fading out, then hidden).
if (ctaRevealTween && ctaRevealTween.scrollTrigger) {
ctaRevealTween.scrollTrigger.kill();
}
const items = joinConfirm.querySelectorAll('.confirm-list li');
const tl = gsap.timeline();
// Fade the CTA out
tl.to(joinCTA, {
opacity: 0, y: -16,
duration: 0.5, ease: 'power2.in',
onComplete: () => {
joinCTA.setAttribute('aria-hidden', 'true');
joinCTA.style.pointerEvents = 'none';
}
});
// Fade the confirmation in
tl.fromTo(joinConfirm,
{ opacity: 0, y: 16 },
{
opacity: 1, y: 0,
duration: 0.7, ease: 'power3.out',
onStart: () => {
joinConfirm.setAttribute('aria-hidden', 'false');
joinConfirm.style.pointerEvents = 'auto';
},
}, '-=0.1');
// Stagger the circle+check markers by toggling `.is-checked`
// on each list item — CSS handles the pop-in transition.
items.forEach((li, i) => {
gsap.delayedCall(0.45 + i * 0.16, () => {
li.classList.add('is-checked');
});
});
});
}
/* -------------------------------------------------------------
Refresh ScrollTrigger after fonts and images load so positions
are accurate large embedded illustrations affect layout.
------------------------------------------------------------- */
if (document.fonts && document.fonts.ready) {
document.fonts.ready.then(() => ScrollTrigger.refresh());
}
// Refresh once illustrations have laid out
const illustrations = document.querySelectorAll('#bifrost-meaning img');
let pending = illustrations.length;
if (pending === 0) ScrollTrigger.refresh();
illustrations.forEach((img) => {
if (img.complete) {
if (--pending === 0) ScrollTrigger.refresh();
} else {
img.addEventListener('load', () => { if (--pending === 0) ScrollTrigger.refresh(); });
img.addEventListener('error', () => { if (--pending === 0) ScrollTrigger.refresh(); });
}
});
// ─── One consolidated resize handler ─────────────────────────
// Site 2 had two separate resize listeners; we defer to ScrollTrigger's
// own handling + our de-duped refresh. Scroller-relative measurements
// get recalculated whenever ScrollTrigger.refresh fires.
let resizeT = null;
window.addEventListener('resize', () => {
clearTimeout(resizeT);
resizeT = setTimeout(scheduleRefresh, 220);
});
// After fonts load, re-measure (headline wrap can shift positions).
if (document.fonts && document.fonts.ready) {
document.fonts.ready.then(scheduleRefresh);
}
// After all illustrations load, re-measure (treasure-map stops change height).
const bgIllustrations = document.querySelectorAll('#page-overview .stop-illust');
let pendingBg = bgIllustrations.length;
if (pendingBg === 0) scheduleRefresh();
bgIllustrations.forEach((el) => {
// Illustrations are CSS-background images; use an Image() to listen for load
const bg = getComputedStyle(el).backgroundImage;
const url = bg && bg.match(/url\("?([^")]+)"?\)/);
if (!url) { if (--pendingBg === 0) scheduleRefresh(); return; }
const img = new Image();
img.onload = img.onerror = () => { if (--pendingBg === 0) scheduleRefresh(); };
img.src = url[1];
});
// Final refresh after everything wires up
scheduleRefresh();
}
// Public surface — timeline.js calls this when the Overview tab activates.
window.__bifrost = { init };
})();

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@ -1,6 +1,15 @@
/*
Data 23 events, quietly editorial
*/
// ─────────────────────────────────────────────────────────────
// protected/timeline.js — timeline scroll, dot-nav, globe, archive.
// This file now also boots the Bifrost scenes (bifrost.js) the first
// time the Overview page is activated via the dot-nav or the
// "Read the editor's note" button.
// ─────────────────────────────────────────────────────────────
// Signal to the Bifrost CSS that JS is running (enables the scroll-
// triggered reveal baseline: .js .some-element { opacity: 0 }).
// Harmless on the timeline itself — nothing on the timeline uses .js.
document.documentElement.classList.add('js');
const EVENTS = [
// 2022
{ date: '17 Mar 2022', kind: 'Infrastructure', accent: 'ochre',
@ -420,16 +429,29 @@ function buildGlobe(wrap, opts) {
})();
/*
Dot-nav
Dot-nav + Bifrost lazy-boot on Overview activation
*/
document.querySelectorAll('.dot-btn').forEach(btn => {
btn.addEventListener('click', () => {
const target = btn.dataset.target;
document.querySelectorAll('.page').forEach(p => {
p.classList.toggle('is-active', p.id === target);
});
document.querySelectorAll('.dot-btn').forEach(b => {
b.classList.toggle('is-active', b === btn);
});
// Switch active page. When Overview becomes active, fire
// window.__bifrost.init() (idempotent) so the scenes wire up
// exactly once, on first visit. Subsequent activations just
// refresh ScrollTrigger in case the window was resized.
function activatePage(targetId) {
document.querySelectorAll('.page').forEach(p => {
p.classList.toggle('is-active', p.id === targetId);
});
document.querySelectorAll('.dot-btn').forEach(b => {
b.classList.toggle('is-active', b.dataset.target === targetId);
});
if (targetId === 'page-overview' && window.__bifrost && typeof window.__bifrost.init === 'function') {
// Let the page transition start painting first, then init.
// 60ms is about one-and-a-half frames at 120Hz, plenty for the
// .page-overview.is-active class to flip. Short enough that the
// user can't scroll before ScrollTriggers are wired up.
setTimeout(() => window.__bifrost.init(), 60);
}
}
document.querySelectorAll('.dot-btn').forEach(btn => {
btn.addEventListener('click', () => activatePage(btn.dataset.target));
});

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